AI Insights · Timothy · July 2021
Top 5 Cannabis Games Performance in Hungary Q2 2021
Explore the performance of the top 5 cannabis games on a unified platform in Hungary during Q2 2021, including trends in downloads, revenue, and active users.
During the second quarter of 2021, the top 5 cannabis games on a unified platform in Hungary exhibited varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at the trends for each game.
Hempire - Weed Growing Game experienced fluctuations in weekly revenue, starting at around $179 and dipping to $84 by late May, before recovering to approximately $202 by the end of June. Weekly downloads saw an initial peak of 1.2K at the start of April, dropping significantly to around 123 in late May, with a slight recovery to 284 by the end of the quarter. Active users followed a similar trend, peaking at 2K in late April and declining to roughly 608 by the end of June.
Cheech and Chong Bud Farm showed limited activity. Weekly revenue peaked at $113 in early May but generally hovered around lower values, ending the quarter at $26. Active users started at 29 in late March and quickly dropped to 20 by early April, with no further data reported.
Bud Farm: Idle Tycoon Game saw a gradual increase in weekly revenue, starting at $86 in late March and ending at $49 by the end of June, with a notable peak of $80 in early June. Downloads were minimal, peaking at 85 in late June. Active users remained relatively stable, starting at 54 and ending at 59, with a significant spike to 87 in mid-June.
Weed Firm 2: Back To College had modest weekly revenue, peaking at $42 in early May but generally staying below $30 for most of the quarter. Weekly downloads were low, with a maximum of 47 in early June. Active users fluctuated slightly, starting at 81 and ending at 42, with a peak of 100 in early June.
Wiz Khalifa's Weed Farm maintained low weekly revenue, peaking at $19 in mid-April and ending at $12 by the end of June. Downloads were minimal, with a peak of 21 in mid-April. Active users remained relatively stable, with a slight increase from 43 in late March to 35 by the end of June.
For more detailed insights and data, visit Sensor Tower.